

Depending on how the battle goes, players may lose a good chunk of health and the only way to heal without cards is to buy health from the potion vendor for 50 coins, which is about half of the reward. Not only does it make the side-quest feel useless, but it's also the only way to get coins outside a card that provides them. The side-quest always centers around defeating some enemies for money but once it's completed, that's it for side-quests in that run. However, the moments after this reveal the game's various flaws.Īfter cleansing, players can make their way to the side-quest location, which is in a village filled with vendors and a few NPCs.

After shifting back, players must defeat a few enemies to cleanse the Hatred, then collect their fragments and the mana from the Tear to acquire their starting buffs. These Tears are the first main quest marker when entering the open world, and players navigate to it by shifting the vessel's raven form which is essential for crossing the vast distance. Using cards costs mana, which is gained by getting a card that provides mana or by cleansing "Tears" from Hatred this game's version of Malice from The Legend of Zelda series. Related: Wildfrost Review: Deckbuilding in a Winter Wonderland After collecting three of them, players can "empower" the fragments to acquire cards that provide everything from weapons and armor, to upgrades and abilities. Players are then introduced to mystical stones called fragments, which are dropped by strong enemies. Players have access to light and heavy attacks, a sliding dodge that gives a damage boost when perfectly timed, and a guard that parries enemies and provides brief invulnerability when perfectly timed. It starts with combat which, like Shadow of War, puts an emphasis on fluidity and impact.

The game begins with players being assigned a human vessel and walked through a surprisingly fun tutorial that does a good job of covering the main things players need to know in a short amount of time.
